TRSE: How To Draw Tutorials:
Basic Positioning of the Head
Recall those vertical and horizontal outlines I suggested
that you draw to keep the face leveled? The horizontal is always perpendicular
to the veritical line no matter how many different angles of view the head
is drawn in. If you stick a ruler to your face, it won't change its position
as you move your head around (those with glasses may know what I mean).
Note how horizontal lines narrow when a head is moving
downward and once the head have fully turned downward, the chin would be
almost reaching that nick at the top of the chestbone with the nose almost
touching the mouth. That is something many novice artists (and even some
manga artists) forgot about. The hair bangs also start to cover the upper
parts of the eyes as the head is moved downward while the center of the
head shifts toward you. The hair behind the hair might raise a bit
as result of being "lifted" by the movement of the head. When the head
moves upward, the eyes shrink before disappearing from the plain view.
Let's take a look at what the side views of the heads are like when they
reached their highest and lowest limits.
When the head moves upward, the neck gets bit stretched
and the "Adam's Apple" tend to become more obvious in most people but that's
optional for any artists. The neck also moves forward when the head is
turned downward sort like a level. In some cases especially chubby people,
the neck tend to develop wrinkles as a result of compression of the skin
between the jaws and the neck, but don't worry about that until you're
experience enough to take on such "small details".
I mentioned before that the horizontal lines can be adjusted
to get different porportions of the face (like longer face or shorter face)
and that same method can be used to give the head a 3D look especially
when the character is looking downward or upward. Look at the diagram (made
few minor misshaps so please excuse them) below for examples.
Let's show how the head moves from a side to a side.
The diagram below represents five most common head positions in Animangas.
When a head moves to the side, the cheek on the further
side and the eyes get thinner, and since the nose is furtherest point of
the face, the nose "shifts to catch up" with the eye on the further side
before hiding that eye completely in the side view and it's true for the
mouth too. Because of the fact that the face is not flat, the vertical
line should be used only as a guide, otherwise, the face would look too
flat. The nose has to be away from the vertical line so to give the face
more rounded/3D look. The chin also tend to become more obvious as the
head moves to the side but that's for advanced artists so don't worry about
that for now. There is a limit to how far to the side the head can move.
If I remember correctly, the head can move only within
a range of 120 degrees, (60 degrees to either side) NEVER 180(90 to either
side) degrees or beyond!!!. Having the head positioned at 90 degrees from
the front is a common mistake made by many artists out there. In order
for the characters to take a look at what's behind them, they always have
to twist their entire bodies in order to look past their shoulders and
even the legs had to shift a bit too as I found out. Don't forget that
As I said before, no matter where the head is shifted
to, the imaginary horizontal and vertical lines always stay perpenticular
(+) to each other regardless of how rouned/flat a face is. The horizontal
lines themselves can be narrowened and widened to give them some basic
3D look when looking upward or downward and one side of the face always
shrink before disappearing from the view as the head move to one side.
That's it for the positioning of the head. Owww, my poor neck....